Status Effects
Status Effects refer to temporary conditions or debuffs applied in combat through skills, Status effects play a key role in PvP and factor in to some Boss mechanics.
// more fluff about how it is applied through skills
List of Status Effects
Status | Description | Inflicted By | Countered By |
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Bleed | Deals damage over stated duration. |
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Burn | Deals damage over stated duration. | - | |
Charm | Combos with other (Songcraft) skills to empower them
when used on an enemy under the effects of charm. |
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- |
Conflagration | Deals damage over stated duration. | - | |
Deep Freeze | Prevents movement and skill usage and makes target invulnerable to damage for duration of the effect.
Explodes when the target takes damage or the debuff runs out. Causes magic damage upon exploding. |
- | |
Distress | Decreases targets Move Speed -45%, Skill Damage -20%, Healing Effectiveness -60% and Attack Speed -250 |
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Electric Shock | Deals damage over stated duration to the target and spreads to targets within 2 meters. | - | |
Enervated | Decreases mama over time, decreases the effectiveness of healing, increases the duration of Stun and Trip | Enervate (Witchcraft) | - |
Fear | Target is unable to use skills and is forced to run around for the duration. |
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Ice Shard | Target is unable to move. |
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Impale | Target is unable or move or use skills. |
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Mark | Decreases targets received healing -60% for the duration of the effect.
Deals damage equal to 80 times the number of attacks suffered during the marks duration when it expires. |
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Poision | Deals damage over stated duration. |
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Shackle | Prevents target from using Melee and Ranged skills. |
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Shaken | Decreases targets Move Speed -27%, Skill Damage -8% and Attack Speed -27% |
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Silence | Prevents target from using magic skills |
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Sleep | Puts target to sleep, making them unable to move or use skills.
Target is awoken upon taking damage or if debuff duration runs out. |
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Slow | Reduces targets Move Speed |
Note: Throw Dagger (Shadowplay) reduces movement speed but does not inflict the "slow" debuff, however it will still combo with Charged Bolt (Archery) to Stun targets. |
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Snare | Target is unable to move |
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Stun | Target is unable to move, use skills and other actions. |
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Trip | Target falls to the ground and is unable to use skills or move for the duration. |