Archery: Difference between revisions
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|Fires a serrated arrow, dealing initial Ranged Damage and then Inflicting [[Status Effects#Bleed|Bleeding]] for Magic Damage over 14sec. | |Fires a serrated arrow, dealing initial Ranged Damage and then Inflicting [[Status Effects#Bleed|Bleeding]] for Magic Damage over 14sec. | ||
Damage is reduced by 20% if the target is within 8 meters. | Damage is reduced by 20% if the target is within 8 meters. | ||
|Increases severity of [[Status Effects#Bleed|Bleed]]on targets. | |Increases severity of [[Status Effects#Bleed|Bleed]] on targets. | ||
Inflicts additional +27% damage over time on [[Status Effects#Poison|Poisoned]] targets. | Inflicts additional +27% damage over time on [[Status Effects#Poison|Poisoned]] targets. | ||
Increases severity of [[Status Effects#Slow|Slow]] effects on targets. | Increases severity of [[Status Effects#Slow|Slow]] effects on targets. | ||
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Damage is reduced by 20% if the target is within 8 meters. | Damage is reduced by 20% if the target is within 8 meters. | ||
''Does not trigger global cooldown, hold down for continuous use.'' | ''Does not trigger global cooldown, hold down for continuous use.'' | ||
|Inflicts additional +24% damage on [[Status Effects#Slow|Slowed]]targets. | |Inflicts additional +24% damage on [[Status Effects#Slow|Slowed]] targets. | ||
Deals +33% additional damage to [[Status Effects#Poison|Poisoned]]targets. | Deals +33% additional damage to [[Status Effects#Poison|Poisoned]] targets. | ||
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|15 | |15 | ||
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|25 | |25 | ||
|Snare | |Snare | ||
|Removes all [[Status Effects#Shackle|Shackle]]effects from the caster and inflicts [[Status Effects#Snare|Snare]]on enemies in a 5m area for 5.9sec. | |Removes all [[Status Effects#Shackle|Shackle]] effects from the caster and inflicts [[Status Effects#Snare|Snare]] on enemies in a 5m area for 5.9sec. | ||
Reduces targets' Evasion, Block and Parry rates. | Reduces targets' Evasion, Block and Parry rates. | ||
Duration of [[Status Effects#Snare|Snare]]decreases -50% in PvP | Duration of [[Status Effects#Snare|Snare]] decreases -50% in PvP | ||
|Gains up to 30m of range if used while under the effects of Float. | |Gains up to 30m of range if used while under the effects of Float. | ||
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|40 | |40 | ||
|Concussive Arrow | |Concussive Arrow | ||
|Fires an arrow that explodes on contact, dealing Ranged damage and [[Status Effects#Shackle|Shackling]]all enemies within 6m of the target for 3.5sec. | |Fires an arrow that explodes on contact, dealing Ranged damage and [[Status Effects#Shackle|Shackling]] all enemies within 6m of the target for 3.5sec. | ||
Interrupts the target. | Interrupts the target. | ||
Cannot be Evaded, Blocked or Parried. | Cannot be Evaded, Blocked or Parried. | ||
|Inflicts an additional +51% damage on targets under the effects of Feral Aura. | |Inflicts an additional +51% damage on targets under the effects of Feral Aura. | ||
Gain a +40% bonus to your Defence Penetration for each rank of [[Status Effects#Bleed|Bleeding]]on the target. | Gain a +40% bonus to your Defence Penetration for each rank of [[Status Effects#Bleed|Bleeding]] on the target. | ||
|- | |- | ||
|45 | |45 |
Revision as of 14:46, 12 March 2024
// Class overview
List Of Skills
Active Skills
Level | Skill | Description | Combos |
---|---|---|---|
1 | Charged Bolt | Fires a charged arrow at an enemy dealing Ranged Damage and Slowing Move Speed for 2.5sec.
The skill cannot be evaded, blocked or parried. Damage is reduced by 20% if the target is within 8 meters. |
Inflicts an additional +36% damage on Status Effects#StunStunned targets.
Slowed targets are [[Status Effects#StunStunned]. Bubble Trapped targets are [[Status Effects#StunStunned] and pushed back. |
3 | Piercing Shot | Fires a serrated arrow, dealing initial Ranged Damage and then Inflicting Bleeding for Magic Damage over 14sec.
Damage is reduced by 20% if the target is within 8 meters. |
Increases severity of Bleed on targets.
Inflicts additional +27% damage over time on Poisoned targets. Increases severity of Slow effects on targets. |
10 | Endless Arrows | Fires arrows that deal 52% of Ranged Attack as damage.
Damage is reduced by 20% if the target is within 8 meters. Does not trigger global cooldown, hold down for continuous use. |
Inflicts additional +24% damage on Slowed targets.
Deals +33% additional damage to Poisoned targets. |
15 | Double Recurve | Increases Ranged Critical Rate +7%.
Allows you to use Concussive Arrow without cast time. Lasts 10sec. |
For duration, allows for use of Concussive Arrow while under the effects of Float. |
20 | Deadeye | Standing still for 1 second or more temporarily increases Ranged Attack by +20.
Deadeye buff lasts for 60 seconds, but bonus damage ends with movement. Does not trigger global cooldown. |
- |
25 | Snare | Removes all Shackle effects from the caster and inflicts Snare on enemies in a 5m area for 5.9sec.
Reduces targets' Evasion, Block and Parry rates. Duration of Snare decreases -50% in PvP |
Gains up to 30m of range if used while under the effects of Float. |
30 | Float | Lifts caster into the air for 12sec.
Increases ranged skill range +7m and damage +30%, but prevents Defence and Magic Defence from reducing received damage. Prevents movement; cancelled again by using again. Can't be used while Snared Prevents the use of skills with cast times. |
- |
35 | Boneyard | Inflicts Ranged Damage on a target and all surrounding enemies within a 5m radius, confining them all in a Bone Prison.
Interrupts the target. The bone prison disappears in 10 seconds if not destroyed. |
- |
40 | Concussive Arrow | Fires an arrow that explodes on contact, dealing Ranged damage and Shackling all enemies within 6m of the target for 3.5sec.
Interrupts the target. Cannot be Evaded, Blocked or Parried. |
Inflicts an additional +51% damage on targets under the effects of Feral Aura.
Gain a +40% bonus to your Defence Penetration for each rank of Bleeding on the target. |
45 | Missile Rain | Showers a target area with arrows to deal Ranged Damage | - |
50 | Intensity | Gradually increases Ranged Critical Rate over 15sec. Grants immunity to Fear | - |
55 | Snipe | Shoots a powerful arrow of light at a chosen target, dealing Ranged Damage to it and all enemies in the arrows path.
Enemies damaged by snipe are immune to it for 6 seconds. |
Snared targets are Tripped. |
Passive Skills
Required Points | Skill | Description |
---|---|---|
2 | Wild Instincts | Increases Movement Speed +8%. |
4 | Eagle Eyes | Increases Ranged Accuracy +5% and Ranged Critical Rate +5%. |
6 | Archery Expertise | Decreases cooldown for Piercing Shot, Charged Bolt, Stalkers Mark, Missile Rain, Toxic Shot and Snipe skills -10%. |
7 | Evasion | Increases Evasion +10% |
8 | Marksman | Increases range of all bow skills 5m. Increases Ranged Damage +17% |
9 | Sharpshooting | Increases Ranged Critical rate +3% and Ranged Critical Damage +15%. Deadeye and Float now grant the Feral Mark buff,
allowing the caster to inflict Feral Aura on enemies with each attack. Feral Aura: - Reduces the target's Defence -40 per stack. - Reduces the target's Evasion, Block, and Parry rates -0/5% per stack. - Explodes at max stacks, dealing damage and tripping the target. - Stacks up to 30 times. |
10 | Feral Claws | Increases Archery skill damage +15% |