Battlerage: Difference between revisions
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== List Of Skills == | |||
=== Active Skills === | |||
{| class="wikitable" | |||
!Level | |||
!Skill | |||
!Description | |||
!Combos | |||
|- | |||
|1 | |||
|Charged Bolt | |||
|Fires a charged arrow at an enemy dealing Ranged Damage and slowing Move Speed for 2.5sec. | |||
The skill cannot be evaded, blocked or parried. | |||
Damage is reduced by 20% if the target is within 8 meters. | |||
|Inflicts an additional +36% damage on stunned targets. | |||
Slowed targets are stunned. | |||
Bubble Trapped targets are stunned and pushed back. | |||
|- | |||
|3 | |||
|Piercing Shot | |||
|Fires a serrated arrow, dealing initial Ranged Damage and then Inflicting ''Bleeding'' for Magic Damage over 14sec. | |||
Damage is reduced by 20% if the target is within 8 meters. | |||
|Increases severity of bleed on targets. | |||
Inflicts additional +27% damage over time on poisoned targets. | |||
Increases severity of Slow effects on targets. | |||
|- | |||
|10 | |||
|Endless Arrows | |||
|Fires arrows that deal 52% of Ranged Attack as damage. | |||
Damage is reduced by 20% if the target is within 8 meters. | |||
''Does not trigger global cooldown, hold down for continuous use.'' | |||
|Inflicts additional +24% damage on Slowed targets. | |||
Deals +33% additional damage to Poisoned targets. | |||
|- | |||
|15 | |||
|Double Recurve | |||
|Increases Ranged Critical Rate +7%. | |||
Allows you to use Concussive Arrow without cast time. | |||
Lasts 10sec. | |||
|For duration, allows for use of Concussive Arrow while under the effects of Float. | |||
|- | |||
|20 | |||
|Deadeye | |||
|Standing still for 1 second or more temporarily increases Ranged Attack by +20. | |||
Deadeye buff lasts for 60 seconds, but bonus damage ends with movement. | |||
''Does not trigger global cooldown.'' | |||
| - | |||
|- | |||
|25 | |||
|Snare | |||
|Removes all Shackle effects from the caster and inflicts Snare on enemies in a 5m area for 5.9sec. | |||
Reduces targets' Evasion, Block and Parry rates. | |||
Duration of Snare decreases -50% in PvP | |||
|Gains up to 30m of range if used while under the effects of Float. | |||
|- | |||
|30 | |||
|Float | |||
|Lifts caster into the air for 12sec. | |||
Increases ranged skill range +7m and damage +30%, but prevents Defence and Magic Defence from reducing received damage. | |||
Prevents movement; cancelled again by using again. | |||
Can't be used while snared | |||
Prevents the use of skills with cast times. | |||
| - | |||
|- | |||
|35 | |||
|Boneyard | |||
|Inflicts Ranged Damage on a target and all surrounding enemies within a 5m radius, confining them all in a Bone Prison. | |||
''Interrupts'' the target. | |||
The bone prison disappears in 10 seconds if not destroyed. | |||
| - | |||
|- | |||
|40 | |||
|Concussive Arrow | |||
|Fires an arrow that explodes on contact, dealing Ranged damage and Shackling all enemies within 6m of the target for 3.5sec. | |||
Interrupts the target. | |||
Cannot be Evaded, Blocked or Parried. | |||
|Inflicts an additional +51% damage on targets under the effects of Feral Aura. | |||
Gain a +40% bonus to your Defence Penetration for each rank of Bleeding on the target. | |||
|- | |||
|45 | |||
|Missile Rain | |||
|Showers a target area with arrows to deal Ranged Damage | |||
| - | |||
|- | |||
|50 | |||
|Intesnsity | |||
|Gradually increases Ranged Critical Rate over 15sec. Grants immunity to Fear | |||
| - | |||
|- | |||
|55 | |||
|Snipe | |||
|Shoots a powerful arrow of light at a chosen target, dealing Ranged Damage to it and all enemies in the arrows path. | |||
Enemies damaged by snipe are immune to it for 6 seconds. | |||
|Snared targets are Tripped. | |||
|} | |||
=== Passive Skills === | |||
{| class="wikitable" | |||
!Required Points | |||
!Skill | |||
!Description | |||
|- | |||
|2 | |||
|Wild Instincts | |||
|Increases Movement Speed +8%. | |||
|- | |||
|4 | |||
|Eagle Eyes | |||
|Increases Ranged Accuracy +5% and Ranged Critical Rate +5%. | |||
|- | |||
|6 | |||
|Archery Expertise | |||
|Decreases cooldown for Piercing Shot, Charged Bolt, Stalkers Mark, Missile Rain, Toxic Shot and Snipe skills -10%. | |||
|- | |||
|7 | |||
|Evasion | |||
|Increases Evasion +10% | |||
|- | |||
|8 | |||
|Marksman | |||
|Increases range of all bow skills 5m. Increases Ranged Damage +17% | |||
|- | |||
|9 | |||
|Sharpshooting | |||
|Increases Ranged Critical rate +3% and Ranged Critical Damage +15%. Deadeye and Float now grant the Feral Mark buff, | |||
allowing the caster to inflict Feral Aura on enemies with each attack. | |||
Feral Aura: | |||
- Reduces the target's Defence -40 per stack. | |||
- Reduces the target's Evasion, Block, and Parry rates -0/5% per stack. | |||
- Explodes at max stacks, dealing damage and tripping the target. | |||
- Stacks up to 30 times. | |||
|- | |||
|10 | |||
|Feral Claws | |||
|Increases Archery skill damage +15% | |||
|} |
Revision as of 19:33, 11 March 2024
List Of Skills
Active Skills
Level | Skill | Description | Combos |
---|---|---|---|
1 | Charged Bolt | Fires a charged arrow at an enemy dealing Ranged Damage and slowing Move Speed for 2.5sec.
The skill cannot be evaded, blocked or parried. Damage is reduced by 20% if the target is within 8 meters. |
Inflicts an additional +36% damage on stunned targets.
Slowed targets are stunned. Bubble Trapped targets are stunned and pushed back. |
3 | Piercing Shot | Fires a serrated arrow, dealing initial Ranged Damage and then Inflicting Bleeding for Magic Damage over 14sec.
Damage is reduced by 20% if the target is within 8 meters. |
Increases severity of bleed on targets.
Inflicts additional +27% damage over time on poisoned targets. Increases severity of Slow effects on targets. |
10 | Endless Arrows | Fires arrows that deal 52% of Ranged Attack as damage.
Damage is reduced by 20% if the target is within 8 meters. Does not trigger global cooldown, hold down for continuous use. |
Inflicts additional +24% damage on Slowed targets.
Deals +33% additional damage to Poisoned targets. |
15 | Double Recurve | Increases Ranged Critical Rate +7%.
Allows you to use Concussive Arrow without cast time. Lasts 10sec. |
For duration, allows for use of Concussive Arrow while under the effects of Float. |
20 | Deadeye | Standing still for 1 second or more temporarily increases Ranged Attack by +20.
Deadeye buff lasts for 60 seconds, but bonus damage ends with movement. Does not trigger global cooldown. |
- |
25 | Snare | Removes all Shackle effects from the caster and inflicts Snare on enemies in a 5m area for 5.9sec.
Reduces targets' Evasion, Block and Parry rates. Duration of Snare decreases -50% in PvP |
Gains up to 30m of range if used while under the effects of Float. |
30 | Float | Lifts caster into the air for 12sec.
Increases ranged skill range +7m and damage +30%, but prevents Defence and Magic Defence from reducing received damage. Prevents movement; cancelled again by using again. Can't be used while snared Prevents the use of skills with cast times. |
- |
35 | Boneyard | Inflicts Ranged Damage on a target and all surrounding enemies within a 5m radius, confining them all in a Bone Prison.
Interrupts the target. The bone prison disappears in 10 seconds if not destroyed. |
- |
40 | Concussive Arrow | Fires an arrow that explodes on contact, dealing Ranged damage and Shackling all enemies within 6m of the target for 3.5sec.
Interrupts the target. Cannot be Evaded, Blocked or Parried. |
Inflicts an additional +51% damage on targets under the effects of Feral Aura.
Gain a +40% bonus to your Defence Penetration for each rank of Bleeding on the target. |
45 | Missile Rain | Showers a target area with arrows to deal Ranged Damage | - |
50 | Intesnsity | Gradually increases Ranged Critical Rate over 15sec. Grants immunity to Fear | - |
55 | Snipe | Shoots a powerful arrow of light at a chosen target, dealing Ranged Damage to it and all enemies in the arrows path.
Enemies damaged by snipe are immune to it for 6 seconds. |
Snared targets are Tripped. |
Passive Skills
Required Points | Skill | Description |
---|---|---|
2 | Wild Instincts | Increases Movement Speed +8%. |
4 | Eagle Eyes | Increases Ranged Accuracy +5% and Ranged Critical Rate +5%. |
6 | Archery Expertise | Decreases cooldown for Piercing Shot, Charged Bolt, Stalkers Mark, Missile Rain, Toxic Shot and Snipe skills -10%. |
7 | Evasion | Increases Evasion +10% |
8 | Marksman | Increases range of all bow skills 5m. Increases Ranged Damage +17% |
9 | Sharpshooting | Increases Ranged Critical rate +3% and Ranged Critical Damage +15%. Deadeye and Float now grant the Feral Mark buff,
allowing the caster to inflict Feral Aura on enemies with each attack. Feral Aura: - Reduces the target's Defence -40 per stack. - Reduces the target's Evasion, Block, and Parry rates -0/5% per stack. - Explodes at max stacks, dealing damage and tripping the target. - Stacks up to 30 times. |
10 | Feral Claws | Increases Archery skill damage +15% |