Auramancy: Difference between revisions

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|1
|1
|Triple Slash
|Thwart
|A constant pattern Of 3 distinct strikes, each dealing 283 Physical Damage and inflicting different effects.
|Inflicts Shaken on all enemies within a 6m radius, decreasing their Move Speed -27%, Skill Damage -8%, and Attack Speed -75.
Attack 1: Shakes enemy for 2.5sec.
''Grants the caster 1 stack of Inspired.''


Attack 2: Deals additional damage to Tripped enemies.


Attack 3: Increases Melee damage +30% and hits multiple enemies in front of you.


''Does not trigger a Global Cooldown. Hold down for continuous use.''
|First attack: Snared targets are Tripped for 2.5 sec.
Second attack: Inflicts additional +48% damage on Tripped targets.
Third attack: Increases threat generation +300% if used while under the effects of Toughen.


|Inspired:


* Increases Attack Speed +53.
* Vicious Implosion (Auramancy): increases damage +52%.
* Antithesis (Vitalism): decreases cooldown 0.6 sec.
* Mend (Vitalism): decreases cooldown 2.1
* Fervent Healing (Vitalism): decreases cooldown 1.2 sec.
* Stacks up to 3 times.
|-
|-
|3
|3
|Charge
|Comet's Boon
|Launches a rush toward an enemy that deals 753 Physical Damage and inflicts Snare for 3.5sec.
|Fires a flash of light that deals 1380 Magic Damage to all enemies hit.
''Snare duration reduced -50% in PvP. Can't be used while Snared.''
Increases the Move Speed of all allies it passes.
|Inflicts additional +26% damage on Slowed targets.
|N/A
|-
|-
|10
|10
|Whirlwind Slash
|Spell Shield
|A spinning attack with up to 3 distinct strikes, each dealing 826 Physical Damage to many nearby enemies.
|Creates an energy shield for 8sec.
Attack 1: Deals additional damage to Shaken targets, and Trips Slowed targets
Decreases Received Magic Damage —32.0%, but also decreases Received Healing by an equal amount.
 
Attack 2: Deals additional damage to Tripped targets.


Attack 3: Shoves nearby targets away from you.
''Does not trigger a global cooldown.''
 
|Gain Magic Shield while under Liberation.
''No cooldown between strikes. Hold down for continuous use.''
|Slowed targets are Tripped for 3 seconds.
Increases duration of Tripped +30% on Enervated targets.
 
Inflicts additional +12% damage on Shaken targets.
 
Second attack: Inflicts additional +29% damage on Tripped targets.


|-
|-
|15
|15
|Sunder Earth
|Vicious Implosion
|Smashes open a fault line in front of you, dealing 968 Physical damage to all enemies in its path and decreasing their Move Speed -60% for 3sec.
|Triggers a sudden, powerful implosion, pulling enemies within 10 meters towards you and dealing 982 Magic Damage.
All allies in the area of effect gain Earth Energy, decreasing received damage -30% for up to 7 seconds.
|Consumes all stacks of Inspired; inflicts additional +52% damage per stack.
|Inflicts additional +47% damage on Tripped targets.
Increases Aggro +300% when used on Taunted targets.
Provokes targets if used while under the effects of Toughen.
|-
|-
|20
|20
|Lasso
|Teleport
|Pulls a distant enemy to your position. This ability also Taunts the target, forcing affected monsters to attack you for 4 seconds
|Teleports caster 15 meters ahead.
Can't teleport through walls or other solid Objects.
 
''Can't be used while Snared.''
| N/A
| N/A
|-
|-
|25
|25
|Terrifying Roar
|Health Lift
|Weakens all enemies within 5m for 7sec. Increases the duration of Stun, Trip, Fear, Shackle, Petrify, Sleep, Impale, and Bubble Trap +25%.
|Increases max health +2086.
Also Toughens the caster for the same amount of time, reducing the duration of those debuffs.
Affects caster and nearby raid members for 30 minutes.
 
''Can't be used on targets whose health has already been increased.''
|N/A
|N/A
|-
|-
|30
|30
|Bondbreaker
|Meditate
|Removes all Snared, Slowed, and Lassitude effects from the caster, and grants immunity to these effects for 5sec. Can only be used while under one of these effects.
|Restores +4% Of max mana per second for 9sec through meditation.
''Can be used during global cooldown, and does not trigger a global cooldown.''
''Prevents movement or other actions.''
| N/A
| N/A
|-
|-
|35
|35
|Precision Strike
|Shrug It Off
|Delivers a powerful attack that deals 1782 Physical Damage.
|Cancels all Stun and Impale effects, and grants immunity to these effects for 5sec.
Increases Critical Damage 60%.
Can only be used while under one of these effects.


Backstabbing increases Melee Critical Rate +34%.
''Can be used during global cooldown, and does not trigger global cooldown.''
| Inflicts additional +37% damage on Bleeding targets.
| N/A
|-
|-
|40
|40
|Frenzy
|Liberation
|Increases Melee Attack and Magic Attack +30 whenever damage is received, and absorbs 21% of received Magic Damage.
|Grants immunity to Shackle and Silence for 20 sec.
Increases Move Speed +5% and reduces Physical Defense —10% each time you damage an enemy.
|N/A
 
Decreases Battlerage Mana Cost —50%.
 
Effect lasts for 20sec, but increases by + 20sec per kill. Stuns you for 4 seconds when Frenzy ends.
|You are not exhausted when under the effect of Urgency.
|-
|-
|45
|45
|Battle Focus
|Leech
|Decreases the cooldown Of Battlerage skills -40% and increases Parry chance +32% for 20sec.
|Interrupts a target's casting and inflicts Sleep for 7sec.
Also increases Melee Critical Damage +25% and decreases the mana cost of Battlerage skills -42%.
Steals one buff from the target.
Targets will wake upon taking damage.
''Sleep duration reduced —50% in PvP.''
| Steals an additional buff from Slowed targets.
Increases Slowed targets' Sleep duration +2 seconds.


''Doesn't trigger a global cooldown.''
| N/A
|-
|-
|50
|50
|Tiger Strike
|Protective Wings
|Launches a rush past an enemy dealing 1443 Physical Damage.
|Grants immunity to Magic Damage to allies within 5m for the duration.
Repeats up to 5 times if other enemies are nearby.
|
N/A
|-
|55
|Mirror Warp
|Teleports caster 15m to the right or left.
Can't pass through walls or other solid objects.


Can't be countered with Evasion, Block, or Parry.
Has a chance to escape enemy targetting during PvP.


''Can't be used while Snared.''
''Can't be used while Snared.''
| Inflicts additional +13% damage on Shaken targets.
|N/A
Inflicts Distressed on targets if used while under the effects of Delirium.
|}
 
=== Passive Skills ===
 
{| class="wikitable"
!Required Points
!Skill
!Description
|-
|2
|Absorb Damage
|Converts 7% of received damage to health.
|-
|4
|Hearten
|Doubles the duration of Inspire.
|-
|6
|Inspiration Cloak
|Decreases all received damage -100 for 3 seconds after receiving critical damage.
''This ability has a 20 sec cooldown once triggered.''
|-
|7
|Unassailable
|Grants a 1% chance to become immune to all damage for 2 seconds after receiving any damage.
''This ability has a 20 sec cooldown once triggered.''
|-
|8
|Improved Targetting
|Increases the Accuracy of all attack types +8%.
|-
|9
|Magic Condenser
|Increases all Critical Rates and Critical Heal Rate +6%.
|-
|-
|55
|10
|Behind Enemy Lines
|Teleportation Discipline
|Triggers a high leap that lands at a designated site, dealing 1521 Physical Damage and Snaring nearby enemies for 3.5sec.
|Teleportation has a 50% chance to eliminate its cooldown and allow consecutive teleports.
Cancels Bubble Trap, Petrify, and Telekinesis effects.
Mirror Warp has a 50% chance to sustain the buff and allow consecutive use.
 
''Snare duration reduced -50% in PvP. Can't be used while Snared.''
|Distresses Snared targets.
|}
|}

Latest revision as of 06:13, 17 March 2024

Active Skills

Level Skill Description Combos
1 Thwart Inflicts Shaken on all enemies within a 6m radius, decreasing their Move Speed -27%, Skill Damage -8%, and Attack Speed -75.

Grants the caster 1 stack of Inspired.



Inspired:
  • Increases Attack Speed +53.
  • Vicious Implosion (Auramancy): increases damage +52%.
  • Antithesis (Vitalism): decreases cooldown 0.6 sec.
  • Mend (Vitalism): decreases cooldown 2.1
  • Fervent Healing (Vitalism): decreases cooldown 1.2 sec.
  • Stacks up to 3 times.
3 Comet's Boon Fires a flash of light that deals 1380 Magic Damage to all enemies hit.

Increases the Move Speed of all allies it passes.

N/A
10 Spell Shield Creates an energy shield for 8sec.

Decreases Received Magic Damage —32.0%, but also decreases Received Healing by an equal amount.

Does not trigger a global cooldown.

Gain Magic Shield while under Liberation.
15 Vicious Implosion Triggers a sudden, powerful implosion, pulling enemies within 10 meters towards you and dealing 982 Magic Damage. Consumes all stacks of Inspired; inflicts additional +52% damage per stack.

Increases Aggro +300% when used on Taunted targets.

20 Teleport Teleports caster 15 meters ahead.

Can't teleport through walls or other solid Objects.

Can't be used while Snared.

N/A
25 Health Lift Increases max health +2086.

Affects caster and nearby raid members for 30 minutes.

Can't be used on targets whose health has already been increased.

N/A
30 Meditate Restores +4% Of max mana per second for 9sec through meditation.

Prevents movement or other actions.

N/A
35 Shrug It Off Cancels all Stun and Impale effects, and grants immunity to these effects for 5sec.

Can only be used while under one of these effects.

Can be used during global cooldown, and does not trigger global cooldown.

N/A
40 Liberation Grants immunity to Shackle and Silence for 20 sec. N/A
45 Leech Interrupts a target's casting and inflicts Sleep for 7sec.

Steals one buff from the target. Targets will wake upon taking damage. Sleep duration reduced —50% in PvP.

Steals an additional buff from Slowed targets.

Increases Slowed targets' Sleep duration +2 seconds.

50 Protective Wings Grants immunity to Magic Damage to allies within 5m for the duration.

N/A

55 Mirror Warp Teleports caster 15m to the right or left.

Can't pass through walls or other solid objects.

Has a chance to escape enemy targetting during PvP.

Can't be used while Snared.

N/A

Passive Skills

Required Points Skill Description
2 Absorb Damage Converts 7% of received damage to health.
4 Hearten Doubles the duration of Inspire.
6 Inspiration Cloak Decreases all received damage -100 for 3 seconds after receiving critical damage.

This ability has a 20 sec cooldown once triggered.

7 Unassailable Grants a 1% chance to become immune to all damage for 2 seconds after receiving any damage.

This ability has a 20 sec cooldown once triggered.

8 Improved Targetting Increases the Accuracy of all attack types +8%.
9 Magic Condenser Increases all Critical Rates and Critical Heal Rate +6%.
10 Teleportation Discipline Teleportation has a 50% chance to eliminate its cooldown and allow consecutive teleports.

Mirror Warp has a 50% chance to sustain the buff and allow consecutive use.