Shadowplay: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
!Level
!Level
!Icon
!Skill
!Skill
!Description
!Description
Line 7: Line 8:
|-
|-
|1
|1
|Triple Slash
|[[File:Rapid Strike Icon.png|frameless]]
|A constant pattern Of 3 distinct strikes, each dealing 283 Physical Damage and inflicting different effects.
|Rapid Strike
Attack 1: Shakes enemy for 2.5sec.
|A swift, repeatable attack, dealing 134 Physical Damage to a single target.
Marks the target with each hit, reducing their Skill Damage -1% and Move Speed -2% per stack.  


Attack 2: Deals additional damage to Tripped enemies.
Inflicts Shaken each time it reaches 5 stacks, further reducing their Skill Damage, Move Speed, and Attack Speed.


Attack 3: Increases Melee damage +30% and hits multiple enemies in front of you.
Backstabbing increases Melee Critical Rate +50%.


''Does not trigger a Global Cooldown. Hold down for continuous use.''
''Does not trigger a global cooldown. Hold down for continuous use.''
|First attack: Snared targets are Tripped for 2.5 sec.
|Inflicts additional +23% damage on Tripped targets.
Second attack: Inflicts additional +48% damage on Tripped targets.


Third attack: Increases threat generation +300% if used while under the effects of Toughen.




|-
|-
|3
|3
|Charge
|[[File:Overwhelm Icon.png|frameless]]
|Launches a rush toward an enemy that deals 753 Physical Damage and inflicts Snare for 3.5sec.
|Overwhelm
''Snare duration reduced -50% in PvP. Can't be used while Snared.''
|Triggers a leap toward an enemy that deals 950 Physical Damage and stacks 1 Bloodthirst upon landing.
|Inflicts additional +26% damage on Slowed targets.
Also Stuns the enemy for 2.4sec.  
''Can't be used while Snared.''
|Increases Stun duration +1 second on Stalker's Marked targets.
Inflicts additional +70/0 damage on Stalker's Marked targets.
|-
|-
|10
|10
|Whirlwind Slash
|[[File:Drop Back Icon.png|frameless]]
|A spinning attack with up to 3 distinct strikes, each dealing 826 Physical Damage to many nearby enemies.
|Drop Back
Attack 1: Deals additional damage to Shaken targets, and Trips Slowed targets
|Triggers a backwards leap to escape a dangerous area or back away from an enemy.  
Eliminates the Cast Time for Flamebolt, Earthen Grip, and Sunder Earth for 2.5sec.


Attack 2: Deals additional damage to Tripped targets.
''Can't be used while Snared.''
|N/A


Attack 3: Shoves nearby targets away from you.
|-
|15
|[[File:Wallop Icon.png|frameless]]
|Wallop
|Launches four attacks in quick succession dealing 2427 Physical Damage.
The first attack interrupts the target.


''No cooldown between strikes. Hold down for continuous use.''
Every successful attack decreases Physical Defense —120.
|Slowed targets are Tripped for 3 seconds.
Increases duration of Tripped +30% on Enervated targets.


Inflicts additional +12% damage on Shaken targets.
Grants Bloodthirst for each of the first three attacks, then the fourth deals melee damage equal to 192 times your stacked Bloodthirst.
|Inflicts additional +11% damage on Shaken targets.
Fourth attack triggers Blood Frenzy if used while at maximum stacks of Bloodthirst.


Second attack: Inflicts additional +29% damage on Tripped targets.


|-
|15
|Sunder Earth
|Smashes open a fault line in front of you, dealing 968 Physical damage to all enemies in its path and decreasing their Move Speed -60% for 3sec.
All allies in the area of effect gain Earth Energy, decreasing received damage -30% for up to 7 seconds.
|Inflicts additional +47% damage on Tripped targets.
Provokes targets if used while under the effects of Toughen.
|-
|-
|20
|20
|Lasso
|[[File:Stalker's Mark Icon.png|frameless]]
|Pulls a distant enemy to your position. This ability also Taunts the target, forcing affected monsters to attack you for 4 seconds
|Stalker's Mark
| N/A
|Inflicts 782 Ranged Damage and marks enemies for 15sec.
Mark Effect: Decreases received healing -60%.
 
Deals damage equal to 80 times the number of attacks suffered during the mark's duration when it expires.
 
Damage reduced -20% if target is within 8m.
| Inflicts additional +38% damage on Poisoned targets.
|-
|-
|25
|25
|Terrifying Roar
|[[File:Stealth Icon.png|frameless]]
|Weakens all enemies within 5m for 7sec. Increases the duration of Stun, Trip, Fear, Shackle, Petrify, Sleep, Impale, and Bubble Trap +25%.
|Stealth
Also Toughens the caster for the same amount of time, reducing the duration of those debuffs.
|Prevents enemies from seeing you.  
Any actions other than moving will cause stealth to end.
 
Stealth decreases Move Speed —5%.
|N/A
|N/A
|-
|-
|30
|30
|Bondbreaker
|[[File:Toxic Shot Icon.png|frameless]]
|Removes all Snared, Slowed, and Lassitude effects from the caster, and grants immunity to these effects for 5sec. Can only be used while under one of these effects.
|Toxic Shot
''Can be used during global cooldown, and does not trigger a global cooldown.''
|Fires a toxic arrow, dealing an initial 2183 Ranged Damage and then Poisoning the target for 392 Magic Damage over 6sec.
Damage reduced -20% if target is within 8m.
| N/A
| N/A
|-
|-
|35
|35
|Precision Strike
|[[File:Pin Down Icon.png|frameless]]
|Pin Down
|Delivers a powerful attack that deals 1782 Physical Damage.
|Delivers a powerful attack that deals 1782 Physical Damage.
Increases Critical Damage 60%.
Increases Critical Damage 60%.


Backstabbing increases Melee Critical Rate +34%.
Backstabbing increases Melee Critical Rate +34%.
| Inflicts additional +37% damage on Bleeding targets.
| Inflicts additional +42% damage on Shackled targets.
|-
|-
|40
|40
|Frenzy
|[[File:Shadowsmite Icon.png|frameless]]
|Increases Melee Attack and Magic Attack +30 whenever damage is received, and absorbs 21% of received Magic Damage.
|Shadow Smite
Increases Move Speed +5% and reduces Physical Defense —10% each time you damage an enemy.
|Launches a surprise attack, dealing Melee Physical damage equal to 277 times your stacked Bloodthirst and Shackling your target for 5.8sec.
Backstabbing adds Physical Damage equal to 400% of Melee Attack.


Decreases Battlerage Mana Cost —50%.


Effect lasts for 20sec, but increases by + 20sec per kill. Stuns you for 4 seconds when Frenzy ends.
|Stunned targets are Tripped for 2.5 sec.
|You are not exhausted when under the effect of Urgency.
Inflicts additional +98% damage when the caster is Stealthed.
 
(Does not apply to Bloodthirst damage.)
 
Resets Stealth cooldown if used while under the effects of Bloodthirst Explosion.
|-
|-
|45
|45
|Battle Focus
|[[File:Freerunner Icon.png|frameless]]
|Decreases the cooldown Of Battlerage skills -40% and increases Parry chance +32% for 20sec.
|Free Runner
Also increases Melee Critical Damage +25% and decreases the mana cost of Battlerage skills -42%.
|Increases Move Speed +40.0%, Attack Speed +64, and Agility +180.
 
''Grants immunity to Poison while in effect. Lasts 35sec.''
''Doesn't trigger a global cooldown.''
| N/A
| N/A
|-
|-
|50
|50
|Tiger Strike
|[[File:Shadow Step Icon.png|frameless]]
|Launches a rush past an enemy dealing 1443 Physical Damage.
|Shadow Step
Repeats up to 5 times if other enemies are nearby.
|Teleports caster behind an ally or enemy, reducing Aggro —50% for 15sec.
Increases Move Speed +50% for 3 seconds after casting.


Can't be countered with Evasion, Block, or Parry.
''Can't be used while Snared, and does not allow the caster to pass through obstacles.''
|
N/A


''Can't be used while Snared.''
|-
| Inflicts additional +13% damage on Shaken targets.
|55
Inflicts Distressed on targets if used while under the effects of Delirium.
|[[File:Throw Dagger.png|frameless]]
|Throw Dagger
|Flings a dagger that deals 4165 damage to a single enemy, then ricochets to 5 additional enemies within a 7m radius of the initial target, dealing less damage each hit.
Enemies hit: Decreases Attack Speed —666 and Move Speed -60%, and increases Cast Time+60%.


Grants 1 stack Of Bloodthirst for each target hit, u to a maximum of 6 stacks.


''Lasts 3sec.''
|Stalkers Marked targets grant double Bloodthirst
Increases range by 10m if used while under the effects of Drop Back.
|}
=== Passive Skills ===
{| class="wikitable"
!Required Points
!Icon
!Skill
!Description
|-
|-
|55
|2
|Behind Enemy Lines
|[[File:Evasive Counterstrike Icon.png|frameless]]
|Triggers a high leap that lands at a designated site, dealing 1521 Physical Damage and Snaring nearby enemies for 3.5sec.
|Evasive Counterstrike
Cancels Bubble Trap, Petrify, and Telekinesis effects.
|Triggers a counterattack when a Melee Attack is evaded.
Stacks 2 Bloodthirst when attacked.


''Snare duration reduced -50% in PvP. Can't be used while Snared.''
This ability has a 12 sec cooldown once triggered.
|Distresses Snared targets.
|-
|4
|[[File:Consecutive Evasion Icon.png|frameless]]
|Consecutive Evasion
|Increases Melee Evasion +18% for 7 seconds after a successful Evasion against melee attacks.
|-
|6
|[[File:Disregard Icon.png|frameless]]
|Disregard
|Permanently decreases Aggro generation -20%.
|-
|7
|[[File:Loophole Icon.png|frameless]]
|Loophole
|Decreases received Ranged Damage -30% for 3 seconds after receiving a Ranged Critical Hit.
''This ability has a 20 sec cooldown once triggered.''
|-
|8
|[[File:Piercing Icon.png|frameless]]
|Piercing
|Increases Melee and Ranged Critical Rates +10% and Attack Speed +31 for 8 seconds after a successful Melee or Ranged Critical hit.
|-
|9
|[[File:Blood Thirst Icon.png|frameless]]
|Bloodthirst Intensified
|Increases accumulated Bloodthirst +2 times.
|-
|10
|[[File:Shadow Mastery Icon.png|frameless]]
|Shadow Mastery
|Decreases Shadowplay skill cooldown -20%.
|}
|}

Latest revision as of 20:49, 17 March 2024

Active Skills

Level Icon Skill Description Combos
1 Rapid Strike A swift, repeatable attack, dealing 134 Physical Damage to a single target.

Marks the target with each hit, reducing their Skill Damage -1% and Move Speed -2% per stack.

Inflicts Shaken each time it reaches 5 stacks, further reducing their Skill Damage, Move Speed, and Attack Speed.

Backstabbing increases Melee Critical Rate +50%.

Does not trigger a global cooldown. Hold down for continuous use.

Inflicts additional +23% damage on Tripped targets.


3 Overwhelm Triggers a leap toward an enemy that deals 950 Physical Damage and stacks 1 Bloodthirst upon landing.

Also Stuns the enemy for 2.4sec. Can't be used while Snared.

Increases Stun duration +1 second on Stalker's Marked targets.

Inflicts additional +70/0 damage on Stalker's Marked targets.

10 Drop Back Triggers a backwards leap to escape a dangerous area or back away from an enemy.

Eliminates the Cast Time for Flamebolt, Earthen Grip, and Sunder Earth for 2.5sec.

Can't be used while Snared.

N/A
15 Wallop Launches four attacks in quick succession dealing 2427 Physical Damage.

The first attack interrupts the target.

Every successful attack decreases Physical Defense —120.

Grants Bloodthirst for each of the first three attacks, then the fourth deals melee damage equal to 192 times your stacked Bloodthirst.

Inflicts additional +11% damage on Shaken targets.

Fourth attack triggers Blood Frenzy if used while at maximum stacks of Bloodthirst.


20 Stalker's Mark Inflicts 782 Ranged Damage and marks enemies for 15sec.

Mark Effect: Decreases received healing -60%.

Deals damage equal to 80 times the number of attacks suffered during the mark's duration when it expires.

Damage reduced -20% if target is within 8m.

Inflicts additional +38% damage on Poisoned targets.
25 Stealth Prevents enemies from seeing you.

Any actions other than moving will cause stealth to end.

Stealth decreases Move Speed —5%.

N/A
30 Toxic Shot Fires a toxic arrow, dealing an initial 2183 Ranged Damage and then Poisoning the target for 392 Magic Damage over 6sec.

Damage reduced -20% if target is within 8m.

N/A
35 Pin Down Delivers a powerful attack that deals 1782 Physical Damage.

Increases Critical Damage 60%.

Backstabbing increases Melee Critical Rate +34%.

Inflicts additional +42% damage on Shackled targets.
40 Shadow Smite Launches a surprise attack, dealing Melee Physical damage equal to 277 times your stacked Bloodthirst and Shackling your target for 5.8sec.

Backstabbing adds Physical Damage equal to 400% of Melee Attack.


Stunned targets are Tripped for 2.5 sec.

Inflicts additional +98% damage when the caster is Stealthed.

(Does not apply to Bloodthirst damage.)

Resets Stealth cooldown if used while under the effects of Bloodthirst Explosion.

45 Free Runner Increases Move Speed +40.0%, Attack Speed +64, and Agility +180.

Grants immunity to Poison while in effect. Lasts 35sec.

N/A
50 Shadow Step Teleports caster behind an ally or enemy, reducing Aggro —50% for 15sec.

Increases Move Speed +50% for 3 seconds after casting.

Can't be used while Snared, and does not allow the caster to pass through obstacles.

N/A

55 Throw Dagger Flings a dagger that deals 4165 damage to a single enemy, then ricochets to 5 additional enemies within a 7m radius of the initial target, dealing less damage each hit.

Enemies hit: Decreases Attack Speed —666 and Move Speed -60%, and increases Cast Time+60%.

Grants 1 stack Of Bloodthirst for each target hit, u to a maximum of 6 stacks.

Lasts 3sec.

Stalkers Marked targets grant double Bloodthirst

Increases range by 10m if used while under the effects of Drop Back.

Passive Skills

Required Points Icon Skill Description
2 Evasive Counterstrike Triggers a counterattack when a Melee Attack is evaded.

Stacks 2 Bloodthirst when attacked.

This ability has a 12 sec cooldown once triggered.

4 Consecutive Evasion Increases Melee Evasion +18% for 7 seconds after a successful Evasion against melee attacks.
6 Disregard Permanently decreases Aggro generation -20%.
7 Loophole Decreases received Ranged Damage -30% for 3 seconds after receiving a Ranged Critical Hit.

This ability has a 20 sec cooldown once triggered.

8 Piercing Increases Melee and Ranged Critical Rates +10% and Attack Speed +31 for 8 seconds after a successful Melee or Ranged Critical hit.
9 Bloodthirst Intensified Increases accumulated Bloodthirst +2 times.
10 Shadow Mastery Decreases Shadowplay skill cooldown -20%.