Battlerage: Difference between revisions

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|1
|1
|Charged Bolt
|Triple Slash
|Fires a charged arrow at an enemy dealing Ranged Damage and slowing Move Speed for 2.5sec.
|A constant pattern Of 3 distinct strikes, each dealing 283 Physical Damage and inflicting different effects.
The skill cannot be evaded, blocked or parried.
Attack 1: Shakes enemy for 2.5sec.
Damage is reduced by 20% if the target is within 8 meters.
 
|Inflicts an additional +36% damage on stunned targets.
Attack 2: Deals additional damage to Tripped enemies.
Slowed targets are stunned.
 
Bubble Trapped targets are stunned and pushed back.
Attack 3: Increases Melee damage +30% and hits multiple enemies in front of you.
 
''Does not trigger a Global Cooldown. Hold down for continuous use.''
|First attack: Snared targets are Tripped for 2.5 sec.
Second attack: Inflicts additional +48% damage on Tripped targets.
 
Third attack: Increases threat generation +300% if used while under the effects of Toughen.
 
 
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|3
|3
|Piercing Shot
|Charge
|Fires a serrated arrow, dealing initial Ranged Damage and then Inflicting ''Bleeding'' for Magic Damage over 14sec.
|Launches a rush toward an enemy that deals 753 Physical Damage and inflicts Snare for 3.5sec.
Damage is reduced by 20% if the target is within 8 meters.
''Snare duration reduced -50% in PvP. Can't be used while Snared.''
|Increases severity of bleed on targets.
|Inflicts additional +26% damage on Slowed targets.
Inflicts additional +27% damage over time on poisoned targets.
Increases severity of Slow effects on targets.
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|10
|10
|Endless Arrows
|Whirlwind Slash
|Fires arrows that deal 52% of Ranged Attack as damage.
|A spinning attack with up to 3 distinct strikes, each dealing 826 Physical Damage to many nearby enemies.
Damage is reduced by 20% if the target is within 8 meters.
Attack 1: Deals additional damage to Shaken targets, and Trips Slowed targets
''Does not trigger global cooldown, hold down for continuous use.''
 
|Inflicts additional +24% damage on Slowed targets.
Attack 2: Deals additional damage to Tripped targets.
Deals +33% additional damage to Poisoned targets.
 
Attack 3: Shoves nearby targets away from you.
 
''No cooldown between strikes. Hold down for continuous use.''
|Slowed targets are Tripped for 3 seconds.
Increases duration of Tripped +30% on Enervated targets.
 
Inflicts additional +12% damage on Shaken targets.
 
Second attack: Inflicts additional +29% damage on Tripped targets.
 
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|15
|15
|Double Recurve
|Sunder Earth
|Increases Ranged Critical Rate +7%.
|Smashes open a fault line in front of you, dealing 968 Physical damage to all enemies in its path and decreasing their Move Speed -60% for 3sec.
Allows you to use Concussive Arrow without cast time.
All allies in the area of effect gain Earth Energy, decreasing received damage -30% for up to 7 seconds.
Lasts 10sec.
|Inflicts additional +47% damage on Tripped targets.
|For duration, allows for use of Concussive Arrow while under the effects of Float.
Provokes targets if used while under the effects of Toughen.
|-
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|20
|20
|Deadeye
|Lasso
|Standing still for 1 second or more temporarily increases Ranged Attack by +20.
|Pulls a distant enemy to your position. This ability also Taunts the target, forcing affected monsters to attack you for 4 seconds
Deadeye buff lasts for 60 seconds,  but bonus damage ends with movement.
| N/A
''Does not trigger global cooldown.''
| -
|-
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|25
|25
|Snare
|Terrifying Roar
|Removes all Shackle effects from the caster and inflicts Snare on enemies in a 5m area for 5.9sec.
|Weakens all enemies within 5m for 7sec. Increases the duration of Stun, Trip, Fear, Shackle, Petrify, Sleep, Impale, and Bubble Trap +25%.
Reduces targets' Evasion, Block and Parry rates.
Also Toughens the caster for the same amount of time, reducing the duration of those debuffs.
Duration of Snare decreases -50% in PvP
|N/A
|Gains up to 30m of range if used while under the effects of Float.
|-
|-
|30
|30
|Float
|Bondbreaker
|Lifts caster into the air for 12sec.
|Removes all Snared, Slowed, and Lassitude effects from the caster, and grants immunity to these effects for 5sec. Can only be used while under one of these effects.
Increases ranged skill range +7m and damage +30%, but prevents Defence and Magic Defence from reducing received damage.
''Can be used during global cooldown, and does not trigger a global cooldown.''
Prevents movement; cancelled again by using again.
| N/A
Can't be used while snared
Prevents the use of skills with cast times.
| -
|-
|-
|35
|35
|Boneyard
|Precision Strike
|Inflicts Ranged Damage on a target and all surrounding enemies within a 5m radius, confining them all in a Bone Prison.
|Delivers a powerful attack that deals 1782 Physical Damage.
''Interrupts'' the target.
Increases Critical Damage 60%.
The bone prison disappears in 10 seconds if not destroyed.
 
| -
Backstabbing increases Melee Critical Rate +34%.
| Inflicts additional +37% damage on Bleeding targets.
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|40
|40
|Concussive Arrow
|Frenzy
|Fires an arrow that explodes on contact, dealing Ranged damage and Shackling all enemies within 6m of the target for 3.5sec.
|Increases Melee Attack and Magic Attack +30 whenever damage is received, and absorbs 21% of received Magic Damage.
Interrupts the target.
Increases Move Speed +5% and reduces Physical Defense —10% each time you damage an enemy.
Cannot be Evaded, Blocked or Parried.
 
|Inflicts an additional +51% damage on targets under the effects of Feral Aura.
Decreases Battlerage Mana Cost —50%.
Gain a +40% bonus to your Defence Penetration for each rank of Bleeding on the target.
 
Effect lasts for 20sec, but increases by + 20sec per kill. Stuns you for 4 seconds when Frenzy ends.
|You are not exhausted when under the effect of Urgency.
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|45
|45
|Missile Rain
|Battle Focus
|Showers a target area with arrows to deal Ranged Damage
|Decreases the cooldown Of Battlerage skills -40% and increases Parry chance +32% for 20sec.
| -
Also increases Melee Critical Damage +25% and decreases the mana cost of Battlerage skills -42%.
 
''Doesn't trigger a global cooldown.''
| N/A
|-
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|50
|50
|Intesnsity
|Tiger Strike
|Gradually increases Ranged Critical Rate over 15sec. Grants immunity to Fear
|Launches a rush past an enemy dealing 1443 Physical Damage.
| -
Repeats up to 5 times if other enemies are nearby.
 
Can't be countered with Evasion, Block, or Parry.
 
''Can't be used while Snared.''
| Inflicts additional +13% damage on Shaken targets.
Inflicts Distressed on targets if used while under the effects of Delirium.
 
Distressed - Decreases Move Speed -45%; Decreases Skill Damage -20%; Attack Speed -250; and '''Healing Effectiveness -60%'''
 
 
 
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|55
|55
|Snipe
|Behind Enemy Lines
|Shoots a powerful arrow of light at a chosen target, dealing Ranged Damage to it and all enemies in the arrows path.
|Triggers a high leap that lands at a designated site, dealing 1521 Physical Damage and Snaring nearby enemies for 3.5sec.
Enemies damaged by snipe are immune to it for 6 seconds.
Cancels Bubble Trap, Petrify, and Telekinesis effects.
|Snared targets are Tripped.
 
''Snare duration reduced -50% in PvP. Can't be used while Snared.''
|Distresses Snared targets.
Distressed - Decreases Move Speed -45%; Decreases Skill Damage -20%; Attack Speed -250; and '''Healing Effectiveness -60%'''
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|2
|2
|Wild Instincts
|Weapon Maneuvers
|Increases Movement Speed +8%.
|Increases Melee Attack +5%.
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|4
|4
|Eagle Eyes
|Dual-Wield Proficiency
|Increases Ranged Accuracy +5% and Ranged Critical Rate +5%.
|When dual—wielding, Parry deflects Ranged Attacks as well.
Increases Melee Crit Rate +8%.
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|6
|6
|Archery Expertise
|Attack Speed Training
|Decreases cooldown for Piercing Shot, Charged Bolt, Stalkers Mark, Missile Rain, Toxic Shot and Snipe skills -10%.
|Decreases the cooldown of Battlerage skills-10%.
Grants one stack of Delirium for every Battlerage Critical Hit, and for every enemy hit by the 3rd attack of Whirlwind Slash.
Delirium:
- Melee Skill Damage +2%.
 
- Melee Critical Damage +5% .
 
- Stacks up to 5 times.
 
- Grants a 5% chance of inflicting Bleed on targets.
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|7
|7
|Evasion
|Deflect and Retaliate
|Increases Evasion +10%
|Permanently increases Parry rate +2%; each successful parry resets the cooldown on all Battlerage attack skills.
This ability has a 12sec cooldown once triggered.
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|8
|8
|Marksman
|Reckless Charge
|Increases range of all bow skills 5m. Increases Ranged Damage +17%
|Using Charge, Tiger Strike, or Behind Enemy Lines decreases received Physical Damage -15%,
and decreases the duration Of Shackle, Slow, Snare, and Impale -35% for 4 seconds.
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|9
|9
|Sharpshooting
|Puncture
|Increases Ranged Critical rate +3% and Ranged Critical Damage +15%. Deadeye and Float now grant the Feral Mark buff,
|Melee Critical attacks decrease the target's Physical Defense -2000 for 5 seconds.
allowing the caster to inflict Feral Aura on enemies with each attack.
 
Feral Aura:
 
- Reduces the target's Defence -40 per stack.
 
- Reduces the target's Evasion, Block, and Parry rates -0/5% per stack.
 
- Explodes at max stacks, dealing damage and tripping the target.
 
- Stacks up to 30 times.
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|10
|10
|Feral Claws
|Weapon Mastery
|Increases Archery skill damage +15%
|Increases Battlerage skill damage +15%.
|}
|}

Latest revision as of 08:18, 21 July 2024

List Of Skills

Active Skills

Level Skill Description Combos
1 Triple Slash A constant pattern Of 3 distinct strikes, each dealing 283 Physical Damage and inflicting different effects.

Attack 1: Shakes enemy for 2.5sec.

Attack 2: Deals additional damage to Tripped enemies.

Attack 3: Increases Melee damage +30% and hits multiple enemies in front of you.

Does not trigger a Global Cooldown. Hold down for continuous use.

First attack: Snared targets are Tripped for 2.5 sec.

Second attack: Inflicts additional +48% damage on Tripped targets.

Third attack: Increases threat generation +300% if used while under the effects of Toughen.


3 Charge Launches a rush toward an enemy that deals 753 Physical Damage and inflicts Snare for 3.5sec.

Snare duration reduced -50% in PvP. Can't be used while Snared.

Inflicts additional +26% damage on Slowed targets.
10 Whirlwind Slash A spinning attack with up to 3 distinct strikes, each dealing 826 Physical Damage to many nearby enemies.

Attack 1: Deals additional damage to Shaken targets, and Trips Slowed targets

Attack 2: Deals additional damage to Tripped targets.

Attack 3: Shoves nearby targets away from you.

No cooldown between strikes. Hold down for continuous use.

Slowed targets are Tripped for 3 seconds.

Increases duration of Tripped +30% on Enervated targets.

Inflicts additional +12% damage on Shaken targets.

Second attack: Inflicts additional +29% damage on Tripped targets.

15 Sunder Earth Smashes open a fault line in front of you, dealing 968 Physical damage to all enemies in its path and decreasing their Move Speed -60% for 3sec.

All allies in the area of effect gain Earth Energy, decreasing received damage -30% for up to 7 seconds.

Inflicts additional +47% damage on Tripped targets.

Provokes targets if used while under the effects of Toughen.

20 Lasso Pulls a distant enemy to your position. This ability also Taunts the target, forcing affected monsters to attack you for 4 seconds N/A
25 Terrifying Roar Weakens all enemies within 5m for 7sec. Increases the duration of Stun, Trip, Fear, Shackle, Petrify, Sleep, Impale, and Bubble Trap +25%.

Also Toughens the caster for the same amount of time, reducing the duration of those debuffs.

N/A
30 Bondbreaker Removes all Snared, Slowed, and Lassitude effects from the caster, and grants immunity to these effects for 5sec. Can only be used while under one of these effects.

Can be used during global cooldown, and does not trigger a global cooldown.

N/A
35 Precision Strike Delivers a powerful attack that deals 1782 Physical Damage.

Increases Critical Damage 60%.

Backstabbing increases Melee Critical Rate +34%.

Inflicts additional +37% damage on Bleeding targets.
40 Frenzy Increases Melee Attack and Magic Attack +30 whenever damage is received, and absorbs 21% of received Magic Damage.

Increases Move Speed +5% and reduces Physical Defense —10% each time you damage an enemy.

Decreases Battlerage Mana Cost —50%.

Effect lasts for 20sec, but increases by + 20sec per kill. Stuns you for 4 seconds when Frenzy ends.

You are not exhausted when under the effect of Urgency.
45 Battle Focus Decreases the cooldown Of Battlerage skills -40% and increases Parry chance +32% for 20sec.

Also increases Melee Critical Damage +25% and decreases the mana cost of Battlerage skills -42%.

Doesn't trigger a global cooldown.

N/A
50 Tiger Strike Launches a rush past an enemy dealing 1443 Physical Damage.

Repeats up to 5 times if other enemies are nearby.

Can't be countered with Evasion, Block, or Parry.

Can't be used while Snared.

Inflicts additional +13% damage on Shaken targets.

Inflicts Distressed on targets if used while under the effects of Delirium.

Distressed - Decreases Move Speed -45%; Decreases Skill Damage -20%; Attack Speed -250; and Healing Effectiveness -60%


55 Behind Enemy Lines Triggers a high leap that lands at a designated site, dealing 1521 Physical Damage and Snaring nearby enemies for 3.5sec.

Cancels Bubble Trap, Petrify, and Telekinesis effects.

Snare duration reduced -50% in PvP. Can't be used while Snared.

Distresses Snared targets.

Distressed - Decreases Move Speed -45%; Decreases Skill Damage -20%; Attack Speed -250; and Healing Effectiveness -60%

Passive Skills

Required Points Skill Description
2 Weapon Maneuvers Increases Melee Attack +5%.
4 Dual-Wield Proficiency When dual—wielding, Parry deflects Ranged Attacks as well.

Increases Melee Crit Rate +8%.

6 Attack Speed Training Decreases the cooldown of Battlerage skills-10%.

Grants one stack of Delirium for every Battlerage Critical Hit, and for every enemy hit by the 3rd attack of Whirlwind Slash. Delirium: - Melee Skill Damage +2%.

- Melee Critical Damage +5% .

- Stacks up to 5 times.

- Grants a 5% chance of inflicting Bleed on targets.

7 Deflect and Retaliate Permanently increases Parry rate +2%; each successful parry resets the cooldown on all Battlerage attack skills.

This ability has a 12sec cooldown once triggered.

8 Reckless Charge Using Charge, Tiger Strike, or Behind Enemy Lines decreases received Physical Damage -15%,

and decreases the duration Of Shackle, Slow, Snare, and Impale -35% for 4 seconds.

9 Puncture Melee Critical attacks decrease the target's Physical Defense -2000 for 5 seconds.
10 Weapon Mastery Increases Battlerage skill damage +15%.