Archery: Difference between revisions
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The skill cannot be evaded, blocked or parried. | The skill cannot be evaded, blocked or parried. | ||
Damage is reduced by 20% if the target is within 8 meters. | Damage is reduced by 20% if the target is within 8 meters. | ||
|Inflicts an additional +36% damage on [[Status Effects#StunStunned]] targets. | |Inflicts an additional +36% damage on [[Status Effects#StunStunned|Stunned]] targets. | ||
Slowed targets are [[Status Effects# | Slowed targets are [[Status Effects#Stun|Stunned]]. | ||
Bubble Trapped targets are [[Status Effects#StunStunned] and pushed back. | Bubble Trapped targets are [[Status Effects#StunStunned|Stunned]] and pushed back. | ||
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Latest revision as of 02:43, 18 May 2024
// Class overview
List Of Skills
Active Skills
Level | Icon | Skill | Description | Combos |
---|---|---|---|---|
1 | Charged Bolt | Fires a charged arrow at an enemy dealing Ranged Damage and Slowing Move Speed for 2.5sec.
The skill cannot be evaded, blocked or parried. Damage is reduced by 20% if the target is within 8 meters. |
Inflicts an additional +36% damage on Stunned targets.
Slowed targets are Stunned. Bubble Trapped targets are Stunned and pushed back. | |
3 | Piercing Shot | Fires a serrated arrow, dealing initial Ranged Damage and then Inflicting Bleeding for Magic Damage over 14sec.
Damage is reduced by 20% if the target is within 8 meters. |
Increases severity of Bleed on targets.
Inflicts additional +27% damage over time on Poisoned targets. Increases severity of Slow effects on targets. | |
10 | Endless Arrows | Fires arrows that deal 52% of Ranged Attack as damage.
Damage is reduced by 20% if the target is within 8 meters. Does not trigger global cooldown, hold down for continuous use. |
Inflicts additional +24% damage on Slowed targets.
Deals +33% additional damage to Poisoned targets. | |
15 | Double Recurve | Increases Ranged Critical Rate +7%.
Allows you to use Concussive Arrow without cast time. Lasts 10sec. |
For duration, allows for use of Concussive Arrow while under the effects of Float. | |
20 | Deadeye | Standing still for 1 second or more temporarily increases Ranged Attack by +20.
Deadeye buff lasts for 60 seconds, but bonus damage ends with movement. Does not trigger global cooldown. |
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25 | Snare | Removes all Shackle effects from the caster and inflicts Snare on enemies in a 5m area for 5.9sec.
Reduces targets' Evasion, Block and Parry rates. Duration of Snare decreases -50% in PvP |
Gains up to 30m of range if used while under the effects of Float. | |
30 | Float | Lifts caster into the air for 12sec.
Increases ranged skill range +7m and damage +30%, but prevents Defence and Magic Defence from reducing received damage. Prevents movement; cancelled again by using again. Can't be used while Snared Prevents the use of skills with cast times. |
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35 | Boneyard | Inflicts Ranged Damage on a target and all surrounding enemies within a 5m radius, confining them all in a Bone Prison.
Interrupts the target. The bone prison disappears in 10 seconds if not destroyed. |
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40 | Concussive Arrow | Fires an arrow that explodes on contact, dealing Ranged damage and Shackling all enemies within 6m of the target for 3.5sec.
Interrupts the target. Cannot be Evaded, Blocked or Parried. |
Inflicts an additional +51% damage on targets under the effects of Feral Aura.
Gain a +40% bonus to your Defence Penetration for each rank of Bleeding on the target. | |
45 | Missile Rain | Showers a target area with arrows to deal Ranged Damage | - | |
50 | Intensity | Gradually increases Ranged Critical Rate over 15sec. Grants immunity to Fear | - | |
55 | Snipe | Shoots a powerful arrow of light at a chosen target, dealing Ranged Damage to it and all enemies in the arrows path.
Enemies damaged by snipe are immune to it for 6 seconds. |
Snared targets are Tripped. |