Archery: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
!Level
!Level
!
!Icon
!Skill
!Skill
!Description
!Description
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The skill cannot be evaded, blocked or parried.
The skill cannot be evaded, blocked or parried.
Damage is reduced by 20% if the target is within 8 meters.
Damage is reduced by 20% if the target is within 8 meters.
|Inflicts an additional +36% damage on [[Status Effects#StunStunned]] targets.
|Inflicts an additional +36% damage on [[Status Effects#StunStunned|Stunned]] targets.
Slowed targets are [[Status Effects#StunStunned].
Slowed targets are [[Status Effects#Stun|Stunned]].
Bubble Trapped targets are [[Status Effects#StunStunned] and pushed back.
Bubble Trapped targets are [[Status Effects#StunStunned|Stunned]] and pushed back.
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{| class="wikitable"
{| class="wikitable"
!Required Points
!Required Points
!
!Icon
!Skill
!Skill
!Description
!Description

Latest revision as of 02:43, 18 May 2024

// Class overview

List Of Skills

Active Skills

Level Icon Skill Description Combos
1 Charged Bolt Fires a charged arrow at an enemy dealing Ranged Damage and Slowing Move Speed for 2.5sec.

The skill cannot be evaded, blocked or parried. Damage is reduced by 20% if the target is within 8 meters.

Inflicts an additional +36% damage on Stunned targets.

Slowed targets are Stunned. Bubble Trapped targets are Stunned and pushed back.

3 Piercing Shot Fires a serrated arrow, dealing initial Ranged Damage and then Inflicting Bleeding for Magic Damage over 14sec.

Damage is reduced by 20% if the target is within 8 meters.

Increases severity of Bleed on targets.

Inflicts additional +27% damage over time on Poisoned targets. Increases severity of Slow effects on targets.

10 Endless Arrows Fires arrows that deal 52% of Ranged Attack as damage.

Damage is reduced by 20% if the target is within 8 meters. Does not trigger global cooldown, hold down for continuous use.

Inflicts additional +24% damage on Slowed targets.

Deals +33% additional damage to Poisoned targets.

15 Double Recurve Increases Ranged Critical Rate +7%.

Allows you to use Concussive Arrow without cast time. Lasts 10sec.

For duration, allows for use of Concussive Arrow while under the effects of Float.
20 Deadeye Standing still for 1 second or more temporarily increases Ranged Attack by +20.

Deadeye buff lasts for 60 seconds, but bonus damage ends with movement. Does not trigger global cooldown.

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25 Snare Removes all Shackle effects from the caster and inflicts Snare on enemies in a 5m area for 5.9sec.

Reduces targets' Evasion, Block and Parry rates. Duration of Snare decreases -50% in PvP

Gains up to 30m of range if used while under the effects of Float.
30 Float Lifts caster into the air for 12sec.

Increases ranged skill range +7m and damage +30%, but prevents Defence and Magic Defence from reducing received damage. Prevents movement; cancelled again by using again. Can't be used while Snared Prevents the use of skills with cast times.

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35 Boneyard Inflicts Ranged Damage on a target and all surrounding enemies within a 5m radius, confining them all in a Bone Prison.

Interrupts the target. The bone prison disappears in 10 seconds if not destroyed.

-
40 Concussive Arrow Fires an arrow that explodes on contact, dealing Ranged damage and Shackling all enemies within 6m of the target for 3.5sec.

Interrupts the target. Cannot be Evaded, Blocked or Parried.

Inflicts an additional +51% damage on targets under the effects of Feral Aura.

Gain a +40% bonus to your Defence Penetration for each rank of Bleeding on the target.

45 Missile Rain Showers a target area with arrows to deal Ranged Damage -
50 Intensity Gradually increases Ranged Critical Rate over 15sec. Grants immunity to Fear -
55 Snipe Shoots a powerful arrow of light at a chosen target, dealing Ranged Damage to it and all enemies in the arrows path.

Enemies damaged by snipe are immune to it for 6 seconds.

Snared targets are Tripped.

Passive Skills

Required Points Icon Skill Description
2 Wild Instincts Increases Movement Speed +8%.
4 Eagle Eyes Increases Ranged Accuracy +5% and Ranged Critical Rate +5%.
6 Archery Expertise Decreases cooldown for Piercing Shot, Charged Bolt, Stalkers Mark, Missile Rain, Toxic Shot and Snipe skills -10%.
7 Evasion Increases Evasion +10%
8 Marksman Increases range of all bow skills 5m. Increases Ranged Damage +17%
9 Sharpshooting Increases Ranged Critical rate +3% and Ranged Critical Damage +15%. Deadeye and Float now grant the Feral Mark buff,

allowing the caster to inflict Feral Aura on enemies with each attack.

Feral Aura:

- Reduces the target's Defence -40 per stack.

- Reduces the target's Evasion, Block, and Parry rates -0/5% per stack.

- Explodes at max stacks, dealing damage and tripping the target.

- Stacks up to 30 times.

10 Feral Claws Increases Archery skill damage +15%